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Senin, 16 Maret 2009 | 15.30 | 0 Comments

Learning Strategic Quantum Teaching and Quantum Learning

As we know, in two three-Dasa warsa this last development of the technology to run very fast. Technology in the day keamarin still considered modern (teohnology sunrise) is not impossible these days have started casserole (sunset technology).

New technology, especially multimedia have increasingly important role in learning. Many people believe that multimedia will be able to bring us to a situation where learning with study effort will be replaced with learning with fun. Moreover, in adult learning, learning with the effort to be quite difficult to be implemented due to various factors divider, such as the will try, etc. easily bored. So the learning process a fun, creative, not boring to be the choice of teachers / facilitators. If a situation such as this study is not created, at least you can create a multimedia learning more effective according to the opinion of some.

At this time we all understand that the learning process is seen as an active and participatory, constructive, cumulative, and goal-oriented learning, both General Purpose Learning (TPU) and Specific Learning Objectives (TPK) to achieve a certain competence.

CMS is already well established in general use multimedia technology in learning activities in class. In some years ago that are still using the Overhead Projector (OHP) and using the media Overhead Transparancy (OHT), at the time of this mode is not to be abandoned and begin. Several advantages such as multimedia does not need to print a hard copy and can be created / edited at the time teaching things that make it easier to become a teacher in the delivery of the material.

Different variations of the display / audio visual even begin to try to move such as animation, a snippet of video, audio recordings, etc. made the color mix to get the facilities for teaching as well as possible. Even in the few opportunities have been held ToT Multimedia and In House Training

Effective Learning
To change this multimedia capable of drastically and fundamentally. But the question is, when multimedia is used effectively in the learning process participants diktat? effective and why?

To be able to answer the questions above, we must merniliki a thorough understanding of multimedia. When a multimedia message, which we usually mean is a combination of tools such as computer engineering, electronic memory, network, and display tools that can provide information through various formats such as text, images or graphics and the real through a multi-channel sensorik. This is the analog pernikiran if we consider the computer as a typewriter, for example. While the computer clearly merniliki functions and benefits that more than manual typewriter.

Some of the errors on the concept of multimedia can be summarized as follows:

1.
Most of the multi-media technology, the user still considers only multi media as a tool of a material that will be submitted
2.
Multimedia is seen as a vehicle for providing a positive impact on learning.
3.
Because many take advantage of multimedia multiformity media (audio, visual, animated movement, etc.) and then the spot will produce a lot of cognitive processes as well. With simple language it is said that with so many things (text, image, animation, etc..) Then the students will get more.

Leading back to the topic, before we seek answers to the questions above should we memaharni levels on multimedia. Overall, the multimedia message consists of three levels (Mayer, 2001), namely:
1. Technical level, the multimedia associated with technical equipment, tools can be defined as
vehicle that includes signs (signs).
2. Semiotik level, the representation of multimedia such as text, images, graphs, tables, etc..
3. Sensorik level, that is associated with the channel sensorik that function to receive the sign (signs).

By using the third level above the expected, we can optimize the effectiveness of multimedia and get the multimedia on the learning process.

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